Introduction
The thrill of leveling up, the satisfaction of gaining new abilities, and the relentless pursuit of power are core tenets of countless video games. Experience points, or XP, serve as the fuel for this progression, a tangible reward for overcoming challenges and vanquishing foes. But what happens when the methods of slaying your enemies aren’t quite so direct? What happens when the environment, a friendly companion, or even the very terrain itself delivers the final blow? The question becomes, does xp drop if something is killed by the…? This article dives into the intricacies of XP mechanics, exploring the various scenarios where the traditional rules might be bent, broken, or simply absent.
The world of gaming offers a diverse landscape of rules and mechanics, shaping how we interact with virtual worlds. From sprawling massively multiplayer online role-playing games (MMORPGs) to focused single-player adventures and the pick-up-and-play simplicity of mobile titles, each genre and game boasts its unique approach to player progression. Understanding these mechanics is essential for strategizing effectively, maximizing your gains, and mastering the game. The allocation of experience points is often a critical part of that strategy.
This article will navigate a series of “something” scenarios to answer our central question. We’ll delve into environmental hazards, the crucial roles of allies and non-player characters (NPCs), and even the impact of the environment itself on how XP is distributed.
Defining the Scope: The ‘Something’
What do we mean by “something”? Essentially, anything other than the player directly dealing the final blow to an enemy. Let’s break down the factors.
Consider the dangers that might lie around any given corner. From fiery pits of molten lava to collapsing ceilings and swinging blades, these environmental hazards are often integral parts of a game’s world, used to add depth, create challenges, and, sometimes, to deliver that fatal blow.
Then there are the allies and NPCs, the companions and friendly figures that fight alongside you. These could be summoned creatures, other player characters in cooperative modes, or pre-programmed supporting characters.
Finally, we can consider the environment itself. A well-placed trap, a strategically utilized ledge, or simply the consequence of a careless step can all lead to an enemy’s demise.
Let’s explore how these “somethings” influence your experience gains.
Environmental Hazards
Imagine traversing a dungeon filled with traps. A pressure plate triggers a series of darts, obliterating a nearby goblin. Or perhaps a bridge collapses under an ogre, sending it plummeting into a chasm. In these situations, is your character rewarded with experience points?
In many games, the answer is a resounding no. The logic is often that the player did not actively engage in the combat, thus they should not be granted XP. XP is often tied to the action of hitting, shooting, casting or otherwise directly harming the enemy.
However, there are exceptions. Some games might offer a degree of reward, particularly if you’ve set up the environmental kill. Consider a scenario where you lure a group of enemies towards a trap. If the trap subsequently activates and slays those enemies, you might receive at least a small amount of XP as compensation for your tactical prowess. The design philosophy behind this can be seen as encouraging players to make clever decisions that lead to advantageous situations.
The impact of this mechanic is noticeable. It encourages players to think strategically. The level design becomes part of the game, not just a pretty background. Instead of running head-first into every battle, players are nudged towards a more tactical and thoughtful approach, surveying their surroundings, and utilizing the environment for an advantage. These skills also extend to team-based play, where players who are willing to coordinate a team into advantageous positions are more likely to succeed.
Allies and NPCs
So, what about those who stand by your side? How do allies and NPCs affect the experience point distribution?
In many games, the player will not receive XP for kills made by allies. Let’s say you’re in a party, and one of your companions lands the killing blow; your XP count will remain untouched. This type of system is very common in multiplayer games. This setup encourages cooperation, emphasizing the value of teamwork.
That said, exceptions exist. Some games might grant a smaller amount of experience points if you assist your ally. These games use an “assist” system, rewarding players who damage enemies, debuff them, or otherwise contribute to the overall fight, even if they do not land the final hit. This can lead to interesting gameplay. This encourages support roles.
Furthermore, the quest system may play a role. Consider a quest objective that requires you to slay a certain number of enemies. In this instance, whether you, an ally, or an environmental factor delivers the killing blow might be less significant. The game may reward you simply for fulfilling the quest requirements.
Another potential mechanism is a shared XP system. This is particularly common in MMOs. In these systems, the experience points gained from defeating enemies are distributed amongst the players in the party. The allocation can be based on factors such as the level of the character, or the damage dealt to the target.
This mechanics drives the feeling of cooperation. It encourages players to work together and contribute to the team effort, even if they aren’t always the ones landing the decisive strike. In short, it’s about team spirit and camaraderie.
Terrain & Other Factors
Finally, the environment itself can impact XP. Consider the example of a cliff.
Some games may simply award no XP if an enemy is killed by terrain. Perhaps a goblin falls off a cliff, or a troll is squashed by a falling rock. The player, once again, is denied experience. This is a fairly simple application of the principle of no XP for indirect kills.
However, there are nuanced situations to keep in mind. If you actively created the conditions for the environmental kill, or if the enemy was somehow forced onto the terrain, you might receive XP, or partial XP.
There are other, less direct factors as well. The gaming landscape is prone to the occasional glitch, and a variety of server issues can impact XP gain. These cases are best avoided. A bug where XP is simply not awarded is a frustration that can break the flow of a game.
The mechanics we have discussed all have an impact on your playing style. They may inform strategic planning, team roles, and risk assessment.
Benefits/Drawbacks of Such Mechanics
These mechanics impact game design and the player experience.
Pros of No XP Drop
- Encourages Teamwork: By removing the individual reward for the kill, cooperative gameplay is enhanced. Players are more likely to collaborate and support one another in order to succeed.
- Focuses on Player Agency: Players are motivated to be an active participant in combat. The XP system nudges them to engage directly with enemies and improve their skills.
- Prevents Abuse: It can be used to prevent XP farming exploits.
Cons of No XP Drop
- Less Rewarding: Not receiving XP for an indirect kill can make players feel less rewarded, especially when playing solo.
- Discourages Certain Playstyles: Certain characters or playstyles might involve a reliance on allies, traps, or environmental hazards to defeat enemies. This can discourage players from experimenting.
Conclusion
The question of whether XP drops when something else makes the kill hinges on the design choices of game developers. Often, the answer is no. But the specifics can vary across genres and even between different titles within the same genre. The choices are made to encourage teamwork, individual skills, and to foster a more cohesive experience.
This article has only scratched the surface of this topic, and there are countless more scenarios and exceptions in the wide world of video games.
In closing, the answer to the question of whether experience points drop when something is killed by the… depends entirely on the game.
Do you have other insights? Did this article help you better understand XP mechanics? Tell us in the comments!